OCAD University Open Research Repository

Virtual Pet Companion A digital console to enhance the Experience of Children with Cerebral Palsy

Saimaldahar, Daniah (2016) Virtual Pet Companion A digital console to enhance the Experience of Children with Cerebral Palsy. Masters thesis, OCAD University.

Item Type: Thesis
Creators: Saimaldahar, Daniah
Abstract:

This research investigates the use of game style consoles as service technology for children with Cerebral Palsy, in order to help them develop their fine motor skills and thereby become more independent in interactions with family and caregivers. The game involves a virtual pet companion for a six-year-old child with Cerebral Palsy currently living in Toronto. It was designed specifically to cater to his interests and needs; however, this research more broadly seeks to explore the potentiality of video games for rehabilitation for children with Cerebral Palsy, taking into account the propensity and interest children often have for new technologies. Drawing from research on Cerebral Palsy, the psychology of play, existing service technologies for children with disabilities, pet therapy and gamification, my project provides insight into how new interactive technologies can afford children with Cerebral Palsy the opportunity to interact more easily with the physical world.

Date: April 2016
Uncontrolled Keywords: User experience design, designing for disability, inclusive design, cerebral palsy, Gamification, Augmented Reality, Mobile app, Children , Assistive technology.
Divisions: Graduate Studies > Digital Futures
Date Deposited: 10 May 2016 15:06
Last Modified: 20 Dec 2021 23:45
URI: https://openresearch.ocadu.ca/id/eprint/694

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