Designing for Agency: How the game Feast of Proportions was created for learning.
Beatty, Tyler M (2024) Designing for Agency: How the game Feast of Proportions was created for learning. Masters thesis, OCAD University.
Item Type: | Thesis |
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Creators: | Beatty, Tyler M |
Abstract: | Games have incredible potential to act as experiential learning opportunities by offering players agency that is not present in everyday life. Drawing from Thi Nguyen’s theory of agency as an inherent aesthetic of games media, this thesis explores how games may be leveraged as a form of learning-by-doing in a pedagogical setting. This argument is explored through the analysis of existing games, as case studies, and my design prototype of a new augmented reality game, Feast of Proportions. John Law’s material semiotics approach is applied to play and learning in order to understand the relationships between the designer, game, and player. The research through Feast of Proportions' design offers reflections on the iterative design of a game for learning and a final product that speaks to potential future for the application of games in education |
Date: | 8 May 2024 |
Divisions: | Graduate Studies > Digital Futures |
Date Deposited: | 08 May 2024 13:45 |
Last Modified: | 08 May 2024 13:45 |
URI: | https://openresearch.ocadu.ca/id/eprint/4470 |
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