Feminist art game praxis
Westecott, Emma, Epstein, Hannah and Leitch, Alexandra (2013) Feminist art game praxis. In: DiGRA 2013: DeFragging Game Studies, August 26-29, 2013, Atlanta, Georgia, USA. (Unpublished)
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Abstract
This paper explores multiple approaches to building an art game project created from a feminist perspective. Funded by a research grant, this can be seen as an experimental praxis that plays with connecting metaphors invoked in feminist theory to playable media. This connection is figurative not literal and manifests throughout the development process: in conception (artistic intent), production (technical approach) and engagement with existent and emergent theory.
Intentionally playing in the space between art games and game art and inspired by Haraway’s Cyborg Manifesto, PsXXYborg1 is an art game in development that presents a rich cyber-feminist mythos across multiple screens as an allegorical play with the eternal fascination of 'becoming-machine'. PsXXYborg blends feminist art practice, makerism and academic research in order to birth itself as a glitch for the hermetically sealed structures of game culture. When politically motivated the game glitch aims at disturbing the hegemonic structures of normative game culture questioning the evident exclusions growing over time. Questions include: How can digital play represent and reflect the human condition? What is a feminist game? Why does society position play as inconsequential? How might we play our way to an equitable future?
Item Type: | Conference/Workshop Item (Paper) |
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Uncontrolled Keywords: | feminist game studies, art game, praxis, cyber-feminism, arts-led research |
Divisions: | Research Programs > Digital Media Research + Innovation Institute (DMRII) |
Related URLs: | |
Date Deposited: | 12 Apr 2016 13:50 |
Last Modified: | 20 Dec 2021 20:30 |
URI: | https://openresearch.ocadu.ca/id/eprint/375 |
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