Any one, anyWare: Perceiving sentience and embodiment in a distributed sculpture
Poremba, Cindy and Tingley, Jane (2020) Any one, anyWare: Perceiving sentience and embodiment in a distributed sculpture. In: Proceedings of the 26th International Symposium of Electronic Art (ISEA 2020), 13-18 Oct 2020, Montreal, Canada.
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Abstract
anyWare is an Internet of Things distributed sculpture comprised of three identical objects that are individually connected to the Internet and physically mirror each other. The anyWare sculptures are art objects that telematically connect three different locations in the world and enable distal physical communication. The objects simultaneously respond to people who interact directly with them, as well as allow them to interact with each other through the sculptures. Structuring these interactions are a number of games and puzzles that people may play or solve, either individually or collaboratively. The objects transform in the experience of exploration, and in so doing reveal different levels of interactivity and aesthetic experience. The mediated sentience of the anyWare sculptures through non-verbal, playful interaction provides a model for envisioning networked communication that circumvents age, cultural, and linguistic differences.
Item Type: | Conference/Workshop Item (Paper) |
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Uncontrolled Keywords: | Internet of Things, sculpture, distributed interaction, tangible interaction, non-verbal communication, embodiment, game design, object-based enquiry, interactivity, research creation. |
Divisions: | Faculty of Liberal Arts & Sciences Research Labs > game:play lab |
Date Deposited: | 22 Feb 2021 13:35 |
Last Modified: | 20 Dec 2021 19:03 |
URI: | https://openresearch.ocadu.ca/id/eprint/3187 |
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