VVV: Volumetric video in videogames
Poremba, Cindy (2020) VVV: Volumetric video in videogames. In: Proceedings of the 26th International Symposium of Electronic Art (ISEA 2020), 13-18 Oct 2020, Montreal, Canada.
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Abstract
VVV: Volumetric Video in Videogames is a research-creation project aiming to advance experimental development using volumetric video (a computational fusion between captured depth data and video images) in expressive videogames by drawing upon successful patterns from early game design practices foregrounding captured media. Such exploration is essential given the complexity of hybrid capture images. This ongoing project presents new ways of understanding captured media within highly interactive postmedia forms. fullmotion video)/interactive cinema games, incorporating both historic and more recent examples in this niche genre. Using the HACS (Historical-Analytical Comparative System) system [1], common and potentially useable patterns were identified, evaluated, and later translated from formal pattern language into more accessible descriptions for use in design ideation and/or troubleshooting (see Fig 1 for examples).
Item Type: | Conference/Workshop Item (Paper) |
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Uncontrolled Keywords: | volumetric video, research-creation, art games |
Divisions: | Faculty of Liberal Arts & Sciences Research Labs > game:play lab |
Related URLs: | |
Date Deposited: | 22 Feb 2021 13:20 |
Last Modified: | 20 Dec 2021 19:03 |
URI: | https://openresearch.ocadu.ca/id/eprint/3186 |
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