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Teaching Difficult Subjects in a Digital Society: Investigating the Application of Games and Technology for Inclusive Sex Education

Shalab Alsham, Dana (2020) Teaching Difficult Subjects in a Digital Society: Investigating the Application of Games and Technology for Inclusive Sex Education. [MRP]

Item Type: MRP
Creators: Shalab Alsham, Dana
Abstract:

Sex education in schools has become a topic of controversy in several Ontario communities since the launch, repeal, and re-launch of an update to the 1998 Health & Physical Education (H&PE) curriculum in 2015-2019. This research project investigates the relationship between children, education, technology and sexuality, with a focus on leveraging digital games for inclusive learning around difficult subjects that help to foster engagement and strengthen parent-teacher-student relationships. Various literature, pedagogical approaches, and game-based methods are analyzed, and a sex education game prototype, Inclusafe, is used as a test subject to establish a framework for digital game-based learning for difficult subjects. A new, remixed model is proposed, which the game is tested against, and recommendations are provided for future improvement. Although the focus of this paper is on sex education, the proposed model has potential to be reused and applied to the teaching of other difficult subjects.

Date: April 2020
Uncontrolled Keywords: sex education, sexuality, games, technology, serious games, play, difficult subjects, pedagogy, education, children, inclusion, inclusive design
Divisions: Graduate Studies > Inclusive Design
Date Deposited: 19 May 2020 04:32
Last Modified: 20 Dec 2021 21:15
URI: https://openresearch.ocadu.ca/id/eprint/3079

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