Art, design, education and research in pursuit of interactive experiences
Shea, Geoffrey (2008) Art, design, education and research in pursuit of interactive experiences. In: Proceedings of the 7th ACM Conference on Designing Interactive Systems.
Full text not available from this repository.Abstract
In the development of mobile and location-specific experience creation, artists, designers and researchers at the Ontario College of Art & Design are developing new approaches to creation and collaboration that take into account the realities of artistic, academic and technical cultures. These included iterative creation strategies, co-evolution of technical platforms and cultural content, and rapid prototyping through charettes.
This paper will examine some of the strategies employed across several projects which all focused on creating new content and new types of content delivery for users of mobile devices, particularly cell phones. It will draw examples from games, sound compositions and virtual theatre experiences.
Item Type: | Conference/Workshop Item (Paper) |
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Uncontrolled Keywords: | cultural aspects of design, design analysis and rationale, design case: best practices, design cases |
Divisions: | Faculty of Art |
Date Deposited: | 19 Aug 2016 13:41 |
Last Modified: | 02 Aug 2021 08:42 |
URI: | https://openresearch.ocadu.ca/id/eprint/1135 |
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