Limber: Exploring motivation in a workplace exergame
Neil, Derek, Perrault, Samuel, Lapierre, Nathan, Reilly, Derek, Parker, David and Bal, Harjot (2013) Limber: Exploring motivation in a workplace exergame. In: Proceedings of the 2013 Conference on Computer Supported Cooperative Work Companion.
Full text not available from this repository.Abstract
Limber, in its current iteration, is a vision-based application that introduces gamification into the workplace. This ongoing effort to incentivize good posture, and regular body movements implements several changes to include; full body stretches (figure 2), team gaming elements, and an ambient display (figure 1). With increased intra and inter team competition our field study of twelve players in a work place aims to better understand the most popular motivators, and answer the question, can gamification promote more healthy behaviour among office workers? What forms of motivation are most effective: personal, intra or inter-group?
Item Type: | Conference/Workshop Item (Paper) |
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Uncontrolled Keywords: | ambient display, gamification, intrinsic vs extrinsic motivators, Kinect, persuasive technology, skeletal tracking |
Date Deposited: | 28 Jun 2016 13:57 |
Last Modified: | 02 Aug 2021 08:42 |
URI: | https://openresearch.ocadu.ca/id/eprint/1014 |
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