Design-driven research for workplace exergames: The limber case study
Reilly, Derek, Westecott, Emma, Parker, David, Perreault, Samuel, Neil, Derek, Lapierre, Nathan, Hartman, Kate and Bal, Harjot (2013) Design-driven research for workplace exergames: The limber case study. In: Proceedings of the First International Conference on Gameful Design, Research, and Applications.
Full text not available from this repository.Abstract
Limber is an office "exergame" aimed at incentivizing regular body movement and good posture. In this paper we describe our progression in design and implementation from a wearable system targeting repetitive stress injury to the back, wrist and neck, to our current vision-based system focused on posture, gross motor mobility and whole body stretches. We argue that our design- driven research approach has helped us to uncover key research questions while also leading to a robust design that effectively manages a tension between motivation to play and the need to concentrate on primary work activities.
Item Type: | Conference/Workshop Item (Paper) |
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Uncontrolled Keywords: | ambient display, gamification, intrinsic vs. extrinsic motivators, Kinect, persuasive technology, play |
Divisions: | Faculty of Design > Industrial Design |
Date Deposited: | 28 Jun 2016 01:42 |
Last Modified: | 02 Aug 2021 08:42 |
URI: | https://openresearch.ocadu.ca/id/eprint/1005 |
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