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Bringing the body back into play

Westecott, Emma (2008) Bringing the body back into play. In: The [Player] Conference Proceedings, Copenhagen: IT University of Copenhagen, Copenhagen, Denmark.

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Abstract

This paper is interested in the physical leakage that takes place in front of the screen during gameplay, in how our bodies escape from the fixed focus of the game. This paper presents anecdotal experiences of play observations in order to look at some physical responses to the phenomena of digital gameplay. The intention of the work is to argue that our physical bodies are actively involved in the game act. My argument treads a path around a range of theoretical concerns that explore notions of the body as relates to a gameplay experience. This paper is not about in-game bodies but the effects the gameplay moment has on our physical bodies. In focusing on our physical inclination for movement a core area of interest in
this work is experiential modality – tactility, proprioception and internal kinesthesia – all senses proper to
the body. By focusing this argument on the visceral experience of gameplay rather than looking to the
aesthetic of a particular game style I hope to offer an introductory look at the ways in which games
confuse and delight our flesh

Item Type: Conference/Workshop Item (Paper)
Uncontrolled Keywords: physical body, game, phenomenology, flesh, gameplay experience, movement
Divisions: Faculty of Liberal Arts & Sciences
Research Labs > game:play lab
Date Deposited: 03 Apr 2024 16:03
Last Modified: 03 Apr 2024 16:15
URI: https://openresearch.ocadu.ca/id/eprint/4256

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