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The Art of (Dis)Playing Video Games: Theory Meets Praxis

Kim, Christine (2012) The Art of (Dis)Playing Video Games: Theory Meets Praxis. [MRP]

Item Type: MRP
Creators: Kim, Christine

Over the last two decades, public and academic discourse has concluded that video games are an art form. However, when video games are featured as exhibitions in public institutions of art – there is opposition. This essay explores the responses to this range of artistic activities by the art and game worlds. To this end I construct a typology that outlines three recognizable trends in the public exhibition of video games in art galleries and museums Blockbuster Exhibitions typically feature commercial games, while art galleries usually exhibit avant-garde Game Art or Art Games. Lastly, there is an emerging “new museum” that helps fund and foster “new arcade” games as well as independent production. I argue that video game exhibition strategies follow these trends because certain forms are better suited for certain types of video games. Analyzing the context of video game reception and gameplay could be as important as analyzing the content and the graphics.

Date: April 2012
Uncontrolled Keywords: public and academic discourse, video games, exhibitions, game worlds, typology public exhibition, Blockbuster Exhibitions, new museum, gameplay
Divisions: Graduate Studies > Contemporary Art, Design and New Media Art Histories
Date Deposited: 17 Dec 2014 20:56
Last Modified: 21 Dec 2021 00:45
URI: https://openresearch.ocadu.ca/id/eprint/176

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