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Limber: Exploring motivation in a workplace exergame

Neil, Derek and Perrault, Samuel and Lapierre, Nathan and Reilly, Derek and Parker, David and Bal, Harjot (2013) Limber: Exploring motivation in a workplace exergame. In: Proceedings of the 2013 Conference on Computer Supported Cooperative Work Companion.

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Official URL: http://doi.acm.org/10.1145/2441955.2442013

Abstract

Limber, in its current iteration, is a vision-based application that introduces gamification into the workplace. This ongoing effort to incentivize good posture, and regular body movements implements several changes to include; full body stretches (figure 2), team gaming elements, and an ambient display (figure 1). With increased intra and inter team competition our field study of twelve players in a work place aims to better understand the most popular motivators, and answer the question, can gamification promote more healthy behaviour among office workers? What forms of motivation are most effective: personal, intra or inter-group?

Item Type: Conference/Workshop Item (Paper)
Uncontrolled Keywords: ambient display, gamification, intrinsic vs extrinsic motivators, Kinect, persuasive technology, skeletal tracking
Date Deposited: 28 Jun 2016 13:57
Last Modified: 28 Jun 2016 13:57
URI: http://openresearch.ocadu.ca/id/eprint/1014

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