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Invisible Teacher: How Might Digital Leisure Games Foster Critical Thinking and Grit?

Rementilla, Vanessa (2016) Invisible Teacher: How Might Digital Leisure Games Foster Critical Thinking and Grit? [MRP]

Item Type: MRP
Creators: Rementilla, Vanessa
Abstract:

The ubiquity of mobile devices and the rapid growth of mobile gaming have put digital games into the tiny hands of children, some under 2 years of age. What, if anything, are these games teaching our kids? Could they be learning essential skills that will be useful in the future—or are they just for fun? This research investigates if and how digital leisure games promote critical thinking and grit in children ages 9–12. It will explore game design, motivations of players, stages in child’s development and other factors that may influence learning outcomes. It aims to create a framework for identifying essential future skills and traits and provide future directions for parents and, potentially, educators and game developers.

Date: December 2016
Uncontrolled Keywords: Digital Leisure Games, Mobile Games, Game-based Learning, 21st-Century Skills, Critical Thinking, Grit, Informal Learning, Pre-adolescent
Divisions: Graduate Studies > Strategic Foresight and Innovation
Date Deposited: 19 Jan 2017 21:07
Last Modified: 20 Dec 2021 23:15
URI: https://openresearch.ocadu.ca/id/eprint/1366

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